﻿#pragma once

#include "Math/Vec3.h"
#include "Math/Color.h"


struct SRenderPointLightData
{
    SVec3 Position;   //光源位置
    SColor Color;     //光颜色
    float Intensity;  //光强度
    float Radius;     //光照半径
    float ShadowBias; //阴影偏移
};
